What’s new
-
The New Land takes shape
A second world is growing to the east: open meadows, pine woods and a walled market town with a bank, smithy, inn and mages’ hall. It is in early testing.
-
Mining and smithing
Dig copper, iron, coal and rarer ores, smelt them into bars at the furnace, then hammer the bars into helms, platebodies, legs and boots at the anvil.
-
Companions learn to fight
Tamed animals now lunge, bite, kick and dive in battle, and flinch when they are hit. Rabbits, dragons, griffins and phoenixes all have new moves.
-
Taming arrives
Set a trap, earn an animal’s trust with its favourite food, and bring it home to your farm. Each animal grows through three forms.
-
Farms and first steps
Every player has a farm of their own, with crops, animals, a kitchen and a market stall. Old Silas teaches the basics, and you design your own pirate before you start.
What we’re building
Your own farm
Grow crops, raise animals one by one, breed rare coats and bake bread. Sell from your stall, and visit friends’ farms to lend a hand.
Companions
Trap a wild animal, win its trust and take it adventuring. It evolves, learns new abilities, and will one day face other players’ companions in the arena.
Mines and forges
Mine ore, smelt it, and forge your own armour from bronze up to rune.
The New Land
A fresh stretch of country with a walled market town to explore, and more districts on the way.
The sea
Take the wheel of a pirate ship and sail out from the island with your crew.
The doors are closed for now. There’s no download and no sign-up yet. When Brittlevale opens, you’ll read it here first.